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篇名 生物科普動畫擬人化使用之研究探討
卷期 19
並列篇名 Anthropomorphic Applications of Biological Popular Science Animations
作者 葉松霖王年燦
頁次 161-182
關鍵字 科普故事教育擬人化Popular scienceStorytelling for education and anthropomorphic
出刊日期 201210

中文摘要

在這個科學時代裡,利用科普的方式來教育民眾是一門非常重要的學問。而科普教育方法眾多,本研究將探討議題聚焦在說故事型的生物動畫科普影片上,研究如何在科普動畫中設計出有趣的生物擬人化的表演橋段。本研究分析五部個案以青蛙為主題的商業與科普相關創作,找出每部作品擬人化部份的異同之處,並設計出擬人化種類表,再以此表提高個案作品《桃蛙源記首都曲—黑蒙》高潮橋段的擬人化表現,之後再找尋20名國中男學生進行深度訪談比較修改前後的看法。研究結果顯示:提高擬人化的表現確實可提升國中男學生對於影片的好感度,也不會對擬人化後的青蛙產生誤解,但也不會因為增加影片娛樂度而大幅提升對於相關生態資訊的興趣。

英文摘要

In the current scientific era, how to learn scientific knowledge is an important issue. Therefore, popular science is an important subject for educating the public about science. There are a variety of methods for popular science. The present study focuses on type story-telling type of biology animations to research into how to design interesting biological anthropomorphic animations. This study analyzed five commercial scientific animation films on the theme of frogs, identified similarities and dissimilarities among these anthropomorphic animation films, and then designed a table of anthropomorphic patterns which was used to improve the anthropomorphic performance in the climax of the film, "Heymon" In-depth interviews with twenty junior high students were conducted afterwards in order to compare their views about the original and modified films. As shown in the results of the study, improved anthropomorphic performance of the film could increase the junior high students' liking of the film and their interests in the film and did not cause misunderstanding about the anthropomorphic frogs. However, the students' interests in ecology were not greatly increased although the modified film was even more entertaining.

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